Senior VFX Artist @ Wavedash Games
All Combat VFX on Icons "Combat Arena" a competitive platform fighting game.
Here is an example of a procedural effect. The coloring and distribution of triangle particles are derived from incoming texture alpha and diffuse channels. Dynamically controlled Real-Time attributes were provide for: overall image size, triangle size, and source image. This one asset can scale to 1000's of variants as I provided a pass from gamecode to feed any image in we want as we scale the project needs. Tunable Atttributes are available for the designer to tune.