While working for "Waystone Games" at Electronic Arts I had the pleasure of working with the most talented and passionate team I'd ever worked with in my gaming career. It was EA's first foray in the MOBA genre called "DawnGate".
As the VFX Team Lead we used a proprietary scripting environment to author all of the in-game VFX. I collaborated with the Lead Engineer and Lead Hero Designer to push for new technology and shaders. I partook in the daily rapport with my VFX team constantly pushing those involved to pioneer new techniques and raise the quality bar every day.
The following are examples of some of the work I completed while on this awesome project.